AI Insights · Timothy · April 2024
Top 5 3D Anime Games on Unified Platform in Oman in Q1 2024
In Q1 2024, the top 5 3D anime games in Oman showed varied performance trends in downloads, revenue, and active users, with notable insights from Sensor Tower data.
In Q1 2024, the performance of the top 5 3D anime games on a unified platform in Oman reflected diverse trends in downloads, revenue, and active user engagement according to Sensor Tower data.
SAKURA School Simulator experienced a steady decline in weekly downloads, starting at 1.4K in early January and decreasing to around 910 by the end of March. The number of weekly active users fluctuated mildly, peaking at 9.1K in mid-January and settling at approximately 7.6K by the end of the quarter. No significant revenue was reported for this period.
ONE PUNCH MAN: WORLD saw a notable drop in weekly downloads from 6.4K at the end of January to just over 100 by the end of March. Weekly revenue varied, with a peak of $270 in late February, before falling to $8 in the final week of March. Active users initially declined sharply from 4.2K to 683 in mid-February, then stabilized around 800 towards the end of the quarter.
ONE PIECE Bounty Rush exhibited substantial revenue fluctuations, peaking at $3.4K in mid-February before stabilizing around $1.4K by the end of March. Downloads were relatively low, averaging about 200 per week throughout the quarter, while active users showed a slight recovery, from a low of 4.6K in mid-February to 5.1K by quarter's end.
Genshin Impact: Natlan Launch maintained consistent weekly downloads around 300-600, with a peak of 643 in late January. Revenue peaked at $2.9K in late January and averaged around $1K thereafter. Active users remained stable, fluctuating between 9K and 10K throughout the quarter.
CAPTAIN TSUBASA: ACE showed a modest performance with weekly downloads peaking at 510 in early January and gradually decreasing to around 213 by the end of March. Revenue saw a peak of $382 at the end of January and averaged around $150-$300 for the rest of the quarter. Active users steadily increased from 975 in early January to 1.9K by the end of March.
These insights provide a detailed look into the 3D anime gaming landscape in Oman for Q1 2024. For more comprehensive insights and data, visit Sensor Tower.